PYLOON'S SALOON FROM
STAR WARS JEDI: SURVIVOR
As a big fan of both Star Wars Jedi: Fallen Order and Jedi: Survivor, I decided to recreate an iconic location from the second game. The original set is wonderfully constructed, with many detailed and unique elements bringing the scene together. My goal was to capture the saloon's grungy yet inviting energy. The modeling was done in Autodesk Maya and Maxon ZBrush while the texturing was done fully through Adobe Substance 3D Painter.




PROPS
Additional Detail Shots

Here you can see the set being used as a backdrop for two animated sequences (provided by 3D animator Emma Bent).
GLOCK PISTOL
The goal of this project was to focus on recreating one recognizable and highly-detailed prop. I spent a lot of time optimizing the topology and studying references of several similar Glock models. The modeling was done in Autodesk Maya while some additional sculpting and displacement mapping was done in Maxon ZBrush.




Additional test texture pass created with Adobe Substance Painter.





